![]() ![]() In general, the graphics are given a considerable upgrade, with most cut-scenes being a *gorgeous* CGI(and the in-engine ones aren't bad) with expressive(if not always lip-synced) faces, the slow-motion and other filters and FX applied where appropriate(when you get hit in this, you can *feel* it) and last but definitely not least, the detailed, immersive and plentiful(and they are all different from one another) environments. The last two run on a battery, and it is rechargeable. These include a crossbow, dynamite, a stun-gun and a chainsaw. The designs are cool, and that's goes for the nice variety of weapons(and you are granted immediate switching between four different slots that you can equip however you like and though you do have to cycle the inventory when you're going to use an item, you can do it as you are moving around, now, using the mouse wheel) you get to use, as well. James once Fallcreek University becomes home to numerous types(flying ones, bug ones the size of a torso, large ones) of monsters. They get assistance from the smart and calm Prof. yeah), Mei(the tougher of two twins she can hack) and her boyfriend Corey(a daredevil athlete, and my personal favorite he can do a couple of Prince of Persia style stunts and can sometimes lift someone else up once he's climbed). The remaining 3 are Amy(the hot co-ed she finds patterns, or similar, including at one point, *reading a newspaper*. did(she can now take the black stuff into her. and the system for it is the best I've ever tried), Kenny(the jock he has "strength", like Sven, one of the new ones) who did not cope well with what happened, and Shannon, who. Three are returning from the 2005 outing Stan(think Zeke from The Faculty a small-time hustler, and he picks locks, again. While not everyone will like all of them, you can't deny that the majority of them distinguish themselves, are developed and have arcs(and yes, this time, you gotta keep 'em alive). There are six playable characters, all teenagers(unlike with the five of the first one, you can't *always* choose who you use, as this is driven to a greater extent by its well-done plot), and they now have genuine personalities. For those unfamiliar with these, think Silent Hill(if less backstory) with some Resident Evil in there. They took a long look at what they already did and what it led to, and then went ahead and kept what worked and changed what didn't. It is a rare case when followups are as good, much less better, than their predecessors this is one such instance. ![]()
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