![]() Find the statue that is blocking a spiky ball and pull it to the left. Go right until the platforms run out, then go up. Walk up as far as possible and platforms will rise from the lava. The top right room on 3F can be completed without any items. Once the Moldorm is dead, take the warp tile back to the central room. If you stand on the ledge by the door and use ranged weapons the fight is easy. Merging into a wall will keep you safe until it goes back to normal. The walls close in to reduce the size of the arena during the fight. The locked door leads to a small chamber where a big Moldorm is waiting. Detonate the Bomb Fruit and take the Small Key from the Treasure Chest. It will also explode if it drops off a ledge, so don’t let it get caught on top of the blocks. The Bomb Fruit is volatile, so protect it from the enemies and traps. Throw a regular Bomb to lower the blocks on the right, then throw another and go right before the blocks rise up again. Pick a Big Bomb Flower then go left and up. Throw a Bomb at the one on the right and go down and right. Merge into the wall and move to the next ledge along. Use the same strategy to reach the ledge on the left. Take the Red Rupee from the Treasure Chest. Throw a Bomb at the second switch and go down and right to the red blocks as quickly as you can. Place a Bomb by the second switch and stand on the blue blocks nearby so that they lift you up. Throw a Bomb over the blue blocks toward the switch and go down past the red blocks before they rise up. Place a Bomb next to the first switch then go left to the other side of the blue blocks. Walk up to the first switch and hit it to lower the blue blocks and raise the red ones. You can tackle these rooms in any order you like just make sure that you get all of the Small Keys. The signs tell you what items, if any, are needed in the room beyond. The doors to these rooms are opened by pressure pads on the floor nearby, except for the top right room on 4F, which is opened by pulling the lever using the Hookshot. In each case it is preceded by a larger room filled with puzzles, which must be completed to obtain a Small Key and reach the door to the Miniboss. ![]() The four Minibosses are located in small rooms on 3F and 4F. ![]() Before you do that, push the statues off the edge of the platform and jump down to 1F to get a Small Key. The big door opposite you will only open when you defeat the four Minibosses scattered throughout the dungeon. Go to 3F and hit the switch to create a warp between this room and the entrance. On the way back you can get a Monster Horn from the Treasure Chest on the ledge below. Back on 2F, merge into the wall and go right to reach the Fairies. Walk right and exit the wall when you are above the hole in the ground. Merge into the wall on the right side of the room, but only at the top of the steps. The last room on floor 2F contains a Fairy Fountain. ![]() On the other side is a Treasure Chest holding a Silver Rupee. Extinguish the torches to reveal the safe path across the bottomless pit. A Red Rupee is in a Treasure Chest guarded by a Lorulean Soldier and an ice trap. Take the door on the right to get some Rupees. Go upstairs to 2F, then go into the next room. The doors will open once you have defeated it. The second room contains a Ball and Chain Soldier, much like the one in Hyrule Castle. Go back the way you came and through the door to the next room. Merge into the wall and go right to find a Treasure Chest which contains a Red Rupee. Grab the statue and push it into the lava. Walk up the steps and go across to the statue on the right. You will need Bombs and the Hookshot to complete the dungeon. Hilda will remove the barrier in front of the door so that you can enter. When you have freed all of the Sages, return to Lorule Castle. ![]()
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